Some Weapon types and exceptions do not follow these rules.Īdditionally, all Weapons are made of different materials such as wood, bone, stone, metal, and Ancient Technology. When thrown, if a Weapon makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Heavy two-handed Weapons can disrupt an opponent's balance if they brandish a Shield, allowing for Link to knock their Shield out of their hand and bypass their defenses.Īpart from their melee uses, Link can throw his Weapons at his enemies. Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when Link performs a charge attack.Īpart from a weapon's type, bladed Weapons can cut through Trees while spears and blunt Weapons will not.Two-handed Weapons, all larger Weapons like claymores and heavy hammers, which have a low attack rate yet high damage and cause Link to constantly spin whilst charging an attack, costing Stamina and dealing damage to any Enemies hit by the spinning Weapon, and then finishing with a powerful downwards slam once the charge is released.Charge attacks become a bigger elemental blast instead of a spin. The Korok Leaf has very similar behavior to Weapons in this category and uses wind, but is strangely considered a two-handed Weapon instead. They come in three varieties, fire, ice and electric. When Link performs an attack or throw with them, an elemental effect will happen in a straight line. Rods, which do very little melee damage but are instead mostly used at range. Link can pick up the Boomerang on its way back, but if he fails to catch it or if it crashes into something, the Boomerang will fall to the floor normally. They otherwise perform as regular one-handed Weapons. Boomerangs, which will fly in a straight line and then return to Link after flying a set distance whenever they're thrown, dealing extra damage.One-handed weapons also include two subtypes: One-handed Weapons, such as Swords or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost of Stamina to release a spinning charge attack and can be used in tandem with Shields.There are several main types of weapons, with very few exceptions leaving these groups: Separately from these archetypes, Weapons also follow behavioral patterns. Each archetype possesses its own traits, such as boasting high offense at the cost of Durability as is the case with the Royal Guard's Series, or possessing special properties that react to Guardians, such as Guardian Gear which can reflect lasers from Guardians or easily pierce through their defenses. For instance, Traveler's Claymores, Traveler's Spears, and Traveler's Swords compose the Traveler's Gear archetype, alongside Traveler's Bows and Traveler's Shields. Many of these follow a simple series of archetypes that often coincide with the names of Bows and Shields. Weapons have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Weapons are Link's main way of defeating Enemies by dealing damage to them directly. Weapons are a type of Item in Breath of the Wild.
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